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Toolkit 2 - Character Design Bible

 

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  1. Hi. Is there are Toolkit 2 submission post on your blog? The deadline was yesterday at 8pm. For details see the link below...

    https://ucarochester-cgartsandanimation.blogspot.com/2018/12/fao-year-2-collaboration-submission.html

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  2. Hi Alan, thanks I just changed it!

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  3. Luis Pereira-

    Through the course of this project I have been impressed with your development of your central goblin character. His expressions may need to be a little more animated however, using different head angles, but your structural work on him has definitely improved. However I do think that he needs a gesture sheet rot better explain his actions and role in the narrative. Your sidekick character however feels very undeveloped, lacking turnarounds, gesture or expression sheets.

    Your environments do need more work as they feel unfinished and rushed. These should have been used to portray your stylistic constraints of carved wood, but the result feels more high tech and modern, coupled with the graphic design throughout. Similarly, your storyboards appear confused with an unclear narrative. The storyboards should demonstrate your understanding of storytelling techniques, camera angles and pacing, rather than a series of sequential sketches, so I think these need to be reworked to help define the narrative,

    Overall I feel this project has potential, but many elements need further refinement and development. Adding gestures sheets, more expressive expressions and props for your goblin character would add more personality and understand of their role within the story. Developing the sidekick would build upon the narrative and define their relationship. Developing your environments and graphic design would illustrate your style more accurately. And giving more thought and time to your storyboards would bring the story to life. - Jutsin

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